Combat Designer
Design combat that has weight, reads clearly, and rewards intent over memorization. Help define the fight at the heart of Night Dragon.
Applications are reviewed weekly.
About the role
You will work with the Game Director and Lead Systems Designer on Night Dragon's combat systems: attacks, reactions, stamina, spacing, and the encounter design that ties them together.
What you'll do
- Design and tune melee, ranged, and mounted combat mechanics.
- Build and iterate encounters in the VxEngine editor.
- Work with animation and VFX to make every action feel physical and readable.
- Run regular playtests and turn feedback into specific, testable changes.
- Document systems clearly and maintain them as the game evolves.
What we're looking for
- 3+ years of professional combat or systems design experience.
- Strong understanding of action game fundamentals and player psychology.
- Ability to build and iterate in-engine, not just in documents.
- Excellent communication and a healthy relationship with criticism.
Nice to have
- Experience with PvP or large-scale online combat.
- Technical design or scripting ability.
- Martial arts, HEMA, or historical combat background.
How to apply
Send your CV, portfolio (where relevant), and a short note about why this role and why Horizon to careers@horizonrp.net. We read every application and respond to every candidate. Please include the role title in your subject line.
Horizon Studios is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for everyone. If you need an accommodation during the application process, emailcareers@horizonrp.net.
Careers
Do the best work of your career.
A small team, a long view, and no crunch. If this role is not the right fit, browse the rest of the studio.

