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We are hiring across the studio

Eight roles across engine, game, art, and live operations. Remote-friendly. No crunch. A real shot at building something that lasts.

Qing Yang

Head of People & Culture

We are growing carefully. This year we are adding eight roles across the studio: rendering, networking, tools, environment art, combat design, animation, live operations, and community.

Horizon is a twenty-person studio. That is deliberate. We want people who like owning a problem end to end, who are comfortable being the only person who does what they do, and who would rather ship something real than debate it for another quarter.

What it is like here

  • We ship. Horizon RP has been live for eight years. VxEngine is in production. Night Dragon has a date.
  • We do not crunch. It is not a value we aspire to; it is a line we hold. We plan around it, and we say no to things that would break it.
  • We are hybrid. Most of the team is in Los Angeles. Several roles are fully remote across North America.
  • Everyone plays. Build demos on Fridays. Playtests every other week. You are expected to have opinions about the games.

The roles

Open roles include Senior Rendering Engineer, Network Engineer, Tools Programmer, Senior Environment Artist, Combat Designer, Technical Animator, Live Operations Producer, and Community Manager. Salary bands are published on every listing. We do not ask for your current salary.

“We are not looking for people who fit a mold. We are looking for people who make the room smarter.”

See all open roles on the careers page. If you do not see a fit but think you should be here, write to careers@horizonrp.net and tell us why.

Qing Yang

Head of People & Culture

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Project 夜龙

The night has teeth.

Alpha playtests begin in 2027. Register your interest and be among the first through the Black Gate.

Alpha 2027 · PC · No paid alpha access